Accession Number : ADA422155


Title :   The Use of Massive Multiplayer Online Games to Evaluate C4I Systems


Descriptive Note : Master's theses


Corporate Author : NAVAL POSTGRADUATE SCHOOL MONTEREY CA


Personal Author(s) : Juve, Kambra


Full Text : http://www.dtic.mil/get-tr-doc/pdf?AD=ADA422155


Report Date : MAR 2004


Pagination or Media Count : 75


Abstract : In the past few years, Massive Multiplayer Online Games (MMOG) have gained in popularity in the gaming industry, the public and the Department of Defense Improvements to computer technology and the increased data transfer rate over networks have caused the potential applications for networked environments to blossom MMOGs are a product of these improvements, as technological advancements have made it possible for the masses to gain access to virtual environments and participate. The ability to communicate and interact within the virtual environment has the potential to make MMOG technology an ideal tool for evaluating C4I systems The design and evaluation of C4I systems with MMOGs has the potential to allow for exploration in the areas of warfighter effectiveness, emergent behavior, collective decision making, human systems integration and effective information flow. This thesis strives to illustrate how a C4I system modeled in an MMOG can aid designers in gathering insights on the effectiveness of the system in various combat situations.


Descriptors :   *COMMAND CONTROL COMMUNICATIONS, *COMPUTER COMMUNICATIONS, *ONLINE SYSTEMS, *GAME THEORY, *VIRTUAL REALITY, DEPARTMENT OF DEFENSE, INTEGRATED SYSTEMS, INDUSTRIES, DECISION MAKING, INFORMATION EXCHANGE, THESES, RECREATION.


Subject Categories : COMPUTER PROGRAMMING AND SOFTWARE
      COMMAND, CONTROL AND COMMUNICATIONS SYSTEMS


Distribution Statement : APPROVED FOR PUBLIC RELEASE